Glossary Adaptive Lifecycle

Glossary Adaptive

TermDefinition
Adaptive ApproachA development approach where requirements can be uncertain and volatile throughout the project because change is expected.
Agile An iterative software development approach, expressed in a variety of methodologies, which embraces incremental delivery, flexibility, cross-functional and self-organizing teams, direct customer-developer communication and collaboration, and frequent inspection and adaptation
Agile Life CyclesA life cycle that can be iterative or incremental in nature. Commonly called change-driven and applied when there is a high degree of change expected, or uncertainty present.
Agile Manifesto Declaration of values and principals for Agile development including prioritizing individuals over processes and working software over extensive documentation
Agile Project ManagementA project management framework that applies iterative or incremental development approaches, with an emphasis on value delivery and empowering the team.
Agile Release Planning The approach to determine the number of iterations or sprints needed to complete a release. Included are the features that will be in each iteration or sprint that come together to make up the release.
Backlog An evolving list of customer-prioritized stories, tasks, and bugs that have not been completed and are not being worked on during the current iteration
Backlog Item Any story, task, or bug that has not been completed and is not being worked on during the current iteration
Backlog Refinement (also referred to as Backlog Grooming or Backlog Maintenance) Continuously updating the prioritized product backlog to reflect any changes, including adding new items, removing items that are no longer appropriate, reprioritizing existing items as necessary, and refining/cleaning user stories to get them ready for planning and execution
Burn Chart A graphical representation of the product work in an iteration or the project.
Burndown Chart A graphical representation of the work (represented by story points for a release and hours for an iteration) remaining over time
Burnup Chart A graphical representation of the work that has been completed over time plotted against the total work
Business Value An abstraction that includes tangible and intangible elements associated with project, program, and portfolio management that maximize the value to the organization
Crystal A family of light software development methodologies
Crystal Clear A light software development methodology for small (usually 6 or 8 colocated members) teams
Crystal Orange A light software development methodology for medium (usually 10-40 members) teams
Cumulative Flow Diagram (CFD)A chart that displays features completed over time, in various stages of development, and those in the backlog.
Daily Standup Sometimes called the daily scrum. Team meeting held on a daily basis used to share the daily reality (what you have done since the last daily scrum, what you will do until the next daily scrum, and what impediments stand in your way) and to adapt to that reality, which usually involves an immediate replanning meeting and additional meetings (based on the availability of team members, what technical debt was revealed, and other information that impacts today’s work)
Definition of Done DOD) A Scrum term representing the objective criteria used to determine if a story meets internal standards/constraints
Definition of Ready (DOR)A checklist the team uses to establish they have everything needed to start work on the project or product.
Design-the-box An exercise in which team members create a container for the product that articulates the product’s purpose and lists its key features
Development Approach The method (predictive, iterative, incremental, agile, or hybrid) utilized during the project life cycle to produce and elaborate the product, service, or result of the project.
Development Approach and Life Cycle Performance DomainThe performance domain that focuses on activities and functions for the project development approach, cadence, and life cycle phases.
DevOpsAn approach that focuses on a smooth flow of work completion from development to operations.
Elevator Statement The synopsis of a concept, such as the purpose of a project, which can be expressed in thirty seconds or so
Epic A large story, usually undeveloped, that needs to be decomposed into smaller stories
Fail Fast (aka Fast Failure) A strategy that consists of attempting something, obtaining feedback as soon as possible, and then inspecting and adapting rapidly to determine if the attempt represents a good decision; if not, the attempt is immediately aborted so that time and resources are not wasted on its continuance
Feature Creep The continual increase in or unrestrained changes to software functionality
Fibonacci Sequence A series of numbers that begins with 0 and 1, and then is expanded by adding the two previous numbers together: 0, 1, 1, 2, 3, 5, 8, 13…
Fixed DurationAn activity where the duration does not change, regardless of the people or resources applied to the activity.
Function PointAn estimate of the amount of business functionality in an IT system. It can be used to calculate the functional size of an application.
High-level (Gross) Estimates An estimate based on relative sizing
Hybrid ApproachA project approach that utilizes two or more agile and non-agile elements that results in a non-agile outcome.
Ideal Days/Hours A unit of time (in days or hours) exclusively allocated to a given task, that is a unit of time where no other work is performed or interruptions occur
Ideal Time A unit of time exclusively allocated to a given task, i.e., a unit of time where no other work is performed or interruptions occur
Impediment Anything that prevents the team from working efficiently and effectively
Incremental ApproachAn adaptive development approach where deliverables are created over time with functionality added until the functionality is determined complete.
Incremental Life Cycle The progression of project phases characterized by an early determination of scope, the adjustment of time and cost estimates as the team learns more about the product, and an increase in functionality resulting from incremental delivery
Interdependent Stories User stories that, considered together, solve a problem
Information Radiator A wall in the common workspace that contains highly visible, graphic representations of progress
INVEST An acronym that stands for the rules that define a user story (Independent, Negotiable, Valuable, Estimable, Small, and Testable)
IterationA timebox cycle to create a product or deliverable where all the work is completed.
Iteration 0 (Zero)Iteration 0 sets the stage for Iteration 1 and beyond by ensuring that the vision statements for the project and release have been prepared, the features in the product backlog have been prioritized and estimated; the stories have been decomposed, the length of the iteration has been set; the team is adequately staffed, the team is co-located, the definition of done is established, the team environment is acceptable, and the architecture has been determined
Iteration PlanThe work plan for the current iteration.
Iteration PlanningA planning meeting that includes backlog items, acceptance criteria, and work estimates to complete the iteration. In scrum, commonly called a sprint planning meeting.
Iteration ReviewA meeting held at the end of an iteration to review the work completed during that iteration. In scrum, called a retrospective.
Iterative ApproachA development approach that begins with a simple implementation, then expands by adding features until the final deliverable, or outcome is complete.
Iterative Life Cycle The progression of project phases characterized by the development of scope details one iteration at a time, the adjustment of time and cost estimates as the team learns more about the product, and an increase in functionality resulting from iterative development
Joint application development (JAD) A method that involves the product owner/customer or user in the design and development of the product
kanbanSignal cards used in manufacturing to assist flow; used to indicate when new work can be pulled into the flow and when there is a stoppage in flow
Kanban BoardA visual tool that shows work in progress to identify bottlenecks and overallocations, so that the team can optimize the workflow.
Kano Analysis A model for customer satisfaction that categorizes features as Must Haves, Linear (the more, the better), Exciters/Delighters, or Dissatisfiers
Lean A methodology that emphasizes the elimination of waste, producing only what is valuable to the customer
Lean Startup CanvasA one-page template to communicate the business plan to key stakeholders as effectively as possible.
Life Cycle The phases of a project associated with the work of the project, as opposed to being associated with its project management
Life Cycle Assessment (LCA)An approach to assess the complete environmental impact of a product, process, or system.
Lost Iteration An iteration that does not result in a deliverable
Nebulous Units of Time (NUTs) An alternative term for story points
Pair Programming An eXtreme programming practice that pairs two programmers at one station, typically with one programmer coding (driver) and one reviewing (navigator); an excellent cross-training device
Planning Poker A game played with cards representing tasks that uses Delphi, a method where each team member estimates the size of a task and after a series of discussions, the team arrives at a consensus for task size estimation
Product Analysis An approach used to convert a business-defined product into project deliverables; typically involves asking business representatives questions about the intended uses and characteristics of the product
Product Backlog An evolving list of customer-prioritized features, bugs, technical work, and knowledge acquisition that have not been completed and are not being worked on during the current iteration
Product Box ExerciseA technique to help facilitate product requirements gathering and understanding by building a sample box with name, features, and other relevant details.
Product Breakdown StructureA hierarchical structure that shows a product's components and deliverables.
Product Life Cycle The phases of product development, typically defined as conception through delivery, expansion, maturity, and disengagement
Product Roadmap The description of how the project will proceed from its current state to the state described in the vision statement
Progressive Elaboration The iterative process of increasing the level of detail in accordance with the increase in information discovery and estimation accuracy
Project Vision Statement A document that defines the goal of the project, typically referencing the target customer, the need or opportunity, and the key benefit; often includes the main alternative to the project and why the project goal is more desirable
Relative Estimation Assessing the size and complexity of a story by comparing it to previously assessed stories
Release A deployable software package that incorporates several iterations
Release Management Activities performed to ensure that the software is ready for release to the customer
Release PlanA plan that defines iterations, dates and features or outcomes to be delivered over multiple iterations.
Release Planning Defining the prioritized and estimated stories from the product backlog that will be developed in the release and determining the date of the release
Roadmap A document that contains the high-level plan of the features that will be developed during the next few releases; the product owner/customer owns and maintain the document
Rolling Wave Planning Preparing in more detail as the project becomes clearer
Scrum An Agile methodology that delivers finished increments of a product at the end of each Sprint (a timeboxed iteration with a duration of one to four weeks)
Scrum of Scrums A planning forum used in multiple-team projects to coordinate resources and dependencies
Scrum Values Openness, focus, commitment, courage, visibility, and humor
Spike A short, timeboxed research effort that is necessary to estimate the size of a specific story, usually a technical story
Sprint An abbreviated development cycle (typically 30 days) that results in potentially shippable product
Sprint Backlog The list of stories scheduled for the current iteration
Sprint Planning A meeting between the product owner and the team to prioritize and identify stories for the next Sprint
Sprint Retrospective Meeting A meeting held at the end of each Sprint in which the ScrumMaster and the team discuss what went well and what could be improved during the next Sprint; part of the inspect and adapt philosophy
Sprint Review An informal meeting at the end of the Sprint to demonstrate to the product owner what was accomplished during the Sprint
Story MapA graphical model for the team to see all the features and functions with a product, so they know what they are building and why they are building it.
Story Point A measurement that defines the size and complexity of a story/user story relative to a previously estimated story/user story
StoryboardingA prototype method that uses graphics or images to show how a process or outcome should flow, and how the product, service, or application should work when complete.
Tailoring The determination of the conglomeration of processes, inputs, tools, techniques, outputs, and life cycle phases appropriate to the management of a project.
Task (Agile) A decomposed portion of a story/user story
Task board A surface upon which tasks written on cards are grouped under their user stories and pinned in priority order; used to track the progress of the project
Technical Debt An obligation incurred as a result of an opportunistic design or architectural approach which results in complexity and increased costs in the long term; can also refer to code that will be difficult to maintain as a result of ignoring the definition of done, writing poor code, or writing poor tests
TimeboxA fixed duration of time that cannot be expanded
User Story A document describing a unit of functionality written in business language that is used as the basis of conversation between the product owner/customer and the team to elicit functionality details; a user story is independent, negotiable, valuable, estimable, small, and testable
Value Delivery SystemTasks associated with building, sustaining, and evolving an organization with project and product work.
Value PropositionThe reasoning behind why an organization does or should do something.
Velocity The rate at which stories are completed during an iteration, typically measured in story points; also known as team velocity
Velocity ChartA chart that shows the rate (typically in points) that deliverables are produced, tested, and accepted within a set time interval.
Vision Statement A document that defines the goal of the project, typically referencing the target customer, the need or opportunity, and the key benefit; often includes the main alternative to the project and why the project goal is more desirable
VolatilityThe potential for unpredictable and rapid change in a project or product environment.
Design-the-box An exercise in which team members create a container for the product that articulates the product’s purpose and lists its key features
Elevator Statement The synopsis of a concept, such as the purpose of a project, which can be expressed in thirty seconds or so
Epic A large story, usually undeveloped, that needs to be decomposed into smaller stories
Fail Fast (aka Fast Failure) A strategy that consists of attempting something, obtaining feedback as soon as possible, and then inspecting and adapting rapidly to determine if the attempt represents a good decision; if not, the attempt is immediately aborted so that time and resources are not wasted on its continuance
Feature Creep The continual increase in or unrestrained changes to software functionality
Fibonacci Sequence A series of numbers that begins with 0 and 1, and then is expanded by adding the two previous numbers together: 0, 1, 1, 2, 3, 5, 8, 13…
Fixed DurationAn activity where the duration does not change, regardless of the people or resources applied to the activity.
Function PointAn estimate of the amount of business functionality in an IT system. It can be used to calculate the functional size of an application.
High-level (Gross) Estimates An estimate based on relative sizing
Interdependent Stories User stories that, considered together, solve a problem
INVEST An acronym that stands for the rules that define a user story (Independent, Negotiable, Valuable, Estimable, Small, and Testable)
Nebulous Units of Time (NUTs) An alternative term for story points
Planning Poker A game played with cards representing tasks that uses Delphi, a method where each team member estimates the size of a task and after a series of discussions, the team arrives at a consensus for task size estimation
Product Analysis An approach used to convert a business-defined product into project deliverables; typically involves asking business representatives questions about the intended uses and characteristics of the product
Product Backlog An evolving list of customer-prioritized features, bugs, technical work, and knowledge acquisition that have not been completed and are not being worked on during the current iteration
Product Box ExerciseA technique to help facilitate product requirements gathering and understanding by building a sample box with name, features, and other relevant details.
Product Breakdown StructureA hierarchical structure that shows a product's components and deliverables.
Relative Estimation Assessing the size and complexity of a story by comparing it to previously assessed stories
Spike A short, timeboxed research effort that is necessary to estimate the size of a specific story, usually a technical story

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